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Set the top value in the Tile_Sizer node to 0.20.
Instantly, the Tile Nodes resize!
Why?
The result of the Math Function was 0.20.
0.20 multiplied by 1.0 ( the value of the Tile's
width & height) = 0.20.
Changing this value, simultaneously changes all four inputs
we plugged it into.
You'll come to appreciate this little trick with more complex
shaders in which multiple nodes share a common scale factor.
As always, experimentation is the key. Have fun!
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