1.
For the diffuse node choose "Edge Blend".
2. For the outer color choose "Blender".
3. For the blending function choose "Edge Blend".
Make sure your diffuse node reflects the sequence of nodes
listed to the right. As stated the first node is "Edge
Blend" and so on. For users who are new to PiXELS3D you
can nest nodes within nodes. Apply this shader to your sphere.
The number of levels deep you are allowed to go is pretty much
infinite assuming you have enough memory, which in most cases
you will.
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