Freeform Deformation With Lattices
Power to the People

Use the Power of the Pixels FFD tool: Lattice

 

Introduction

Suppose we wanted to shove a sphere through a very small hole in a wall. We could set up morph targets, and spend awhile getting the keyframe timing just right, or.... we could use a Lattice instead. Lattices are extremely powerful, and can deform single objects, or entire hierarchies.

This tutorial requires:

Pixels3D | studio | v3.x
Basic Understanding of the Pixels | 3D | Studio Interface

Downloads
Tutorial Support Files
Open the Start Scene
The scene consists of a sphere, and a loft object that will represent the wall.
Create the Lattice
Select the Sphere

Choose Shape>Lattice.

Create a 6x6 Lattice.

What is this?

Think of a Lattice as a section of space that can be warped, twisted, bent, stretched, maligned, etc...

Any object linked to the Lattice will adhere to the deformation of that space.

Set the Link Options for the Sphere (optional, but useful)

When we created the Lattice, the sphere became a child of it. Any movement of the Lattice, would also move the sphere. For a little more freedom, do the following:

Select the Sphere.

Open the Sphere's Link Options ( CMD-L ).

Uncheck Scale, Rotation, and Position; leaving only the Lattice link checked.

Now, moving the lattice doesn't move the sphere.

Shape the Lattice

Select the Lattice, and enable Tag Mode. Enable the X&Y constraints, and disable Z.

Select the center two columns of CVs.

 

 

 

Choose Control>Scale and scale down until the center portion of the sphere fits through the hole.

Select the next two colums, and scale down untiil it looks something like this.

Disable Tag Mode, and deselect the Lattice.

Try it out!

Select the Sphere, and enable only the Z Axis constraint.

Choose Control>Move, and drag the sphere in the Top or Right Views. The sphere is always a sphere. Technically, it doesn't change shape at all. The space it enters has changed shape, and it conforms to that space.

 

Animate
Add a few keyframes to the Sphere's Z Position, and Y Rotation for an interesting effect.
Render

With only a few simple steps, we were able to pull off the animation.

Now...you go try it!

 

 

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