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Introduction |
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Suppose we wanted
to shove a sphere through a very small hole in a wall. We could
set up morph targets, and spend awhile getting the keyframe
timing just right, or.... we could use a Lattice instead. Lattices
are extremely powerful, and can deform single objects, or entire
hierarchies.
This tutorial
requires:
Pixels3D
| studio | v3.x
Basic
Understanding of the Pixels | 3D | Studio Interface
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Downloads |
Open
the Start Scene |
| The scene consists
of a sphere, and a loft object that will represent the wall. |
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Create
the Lattice |
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Choose Shape>Lattice.
Create a 6x6 Lattice.
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What is this?
Think of a Lattice as a section of space that can be warped,
twisted, bent, stretched, maligned, etc...
Any object linked to the Lattice will adhere to the deformation
of that space.
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Set
the Link Options for the Sphere (optional,
but useful) |
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When we created the Lattice, the sphere became a child of it.
Any movement of the Lattice, would also move the sphere. For
a little more freedom, do the following:
Select the Sphere.
Open the Sphere's Link Options ( CMD-L ).
Uncheck Scale, Rotation, and Position; leaving
only the Lattice link checked.
Now, moving the lattice doesn't move the sphere.
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Shape
the Lattice |
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Select the Lattice, and enable Tag Mode. Enable
the X&Y constraints, and disable Z.
Select the center two columns of CVs.
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| Choose Control>Scale
and scale down until the center portion of the sphere fits through
the hole. |
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Select the next two colums, and scale down untiil it looks
something like this.
Disable Tag Mode, and deselect the Lattice.
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Try
it out! |
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Select the Sphere, and enable only the Z Axis constraint.
Choose Control>Move, and drag the sphere in the Top
or Right Views. The sphere is always a sphere. Technically,
it doesn't change shape at all. The space it enters has changed
shape, and it conforms to that space.
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Animate |
| Add a few keyframes
to the Sphere's Z Position, and Y Rotation for an
interesting effect. |
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Render |
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With only a few simple steps, we were able to pull off the
animation.
Now...you go try it!
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