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Introduction |
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This is a brief tutorial
to introduce you to the use of the Instance function in Pixels
3D Studio. This tool can save you lots of time, when used properly.
This tutorial
requires:
Pixels3D
| studio | v3.x
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What
is Instancing? |
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Instancing allows you to replicate a single object multiple
times using a control object such as a spline or mesh. One replica
is created for each CV of the control object.
For instance, the image on the right shows the result
of instancing a sphere with a cone.
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Instancing
with Splines |
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Create a Spline, and a Cube.
Select the Spline
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Choose Reshape>Reorder. For this exercise, the number
of steps will equal the number of cubes we want to instance
along the spline.
Set it to 20 steps, uniform spacing, and click OK.
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The spline now consists of 20 uniformly spaced control vertices.
Select the Cube, then Shift-Select the Spline.
Choose Control>Instance.
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The spline now consists of 20 uniformly spaced control vertices.
Select the Cube, then Shift-Select the Spline.
Choose Control>Instance.
In Instance Options, check Rotate, and Align
With Normals.
Click OK.
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| The cube is replicated
at each CV along the spline, and rotated. |
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Instancing
with Patches |
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Instancing with Patches works exactly the same way.
On the right is the result of instancing a cube with a Mesh.
(mesh deleted afterwards)
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| Or... instance a cone
with a sphere for a spikeball. |
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Caveats |
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Instancing can create interesting effects, but should be used
sparingly, as it has the potential to create huge amounts of
geometry, which will result in an interactivity hit.
Remember, Studio uses NURBS, which are far more complex &
demanding than simple polygons.
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Have Fun, but make sure to save your scene
before you instance.
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