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To start we need
to use either SM 3.0 or SMP 1.0 to create the shader. If you're
using SMP, use the example on the right, using the exact values,
nodes, and links, then save it out. If using SM in PiXELS3D
create a Shapes>Cube then CMD-w to open SM.
Follow the image on the right for values, nodes, links.
Edge Blend
- into the opacity, here we can set it so the edges are more
transparent than the space between.
fBm - Bump.
Granite
- into displacement, here we can control the "fur"
like frost.
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