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To start we need
to use either SM 3.0 or SMP 1.0 to create our shader. If your
using SMP, use the example to the right, using the exact values,
nodes, and links, then save it out. If using SM in PiXELS3D
create a Shapes>Cube then CMD-w to open SM. Follow the image
right and values, nodes, links.
Edge Blend
- into the opacity, here we can set it so the edges are more
opaque than the space between.
Raytrace
- into the refraction. This will add reflection of the surfaces
behind. IOR at 2.0 will cause les opacity and more distortion
of the reflections passed.
Blender
- into the bump. Blend the Granite & Black with Turbulence
as the.
fBm - displacement.
Might want to keep this near 0.0 if using Tempest to render.
Ambient
Colour - 0.95 0.95 1.00 (RGB)
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