Using Light Glows
Power to the People

From the Basic, to the Dazzling

 

Introduction

In this tutorial, we'll explore an often unused feature - Light Glows.

This tutorial requires:

Pixels3D | studio | v3.x

Downloads
Zippy Extra
Create a Light

First, we'll need a light.

Choose Shape>Light ( 0 key )

Set up the Light Glow
In the Light Info Window ( CMD-i ), click the Glow checkbox, and use the settings on the right.
Quick Render

Do a Quick Render (CMD -R).

The glow appears as a radial gradient that uses the Inner & Outer Core values as boundaries, and the Rate to control falloff.

Change the Glow Color

The Glow Colors are controlled by channels in the timeline, so let's open the Timeline. ( CMD-t ).

On the right is the expanded hierarchy of a light.

The Inner Core Color is the color to be applied to the Inner Core, the size of which, we specified in the Light Info window.

The Outer Core Color is the color to be applied to the falloff from the Inner Core.

These colors are in RGB format, with each color channel ranging from 0.000 to 1.000, and having it's own FCurve for Animation.

Also, notice the Inner/Outer Core size, and Rate have their own FCurves, and can be animated over time.

Set the Outer Core Color to Blue-Green by zeroing the Red Value.

 

Do a Quick Render to see the result.
Now, Change the Glow Color a Little Quicker

With the Zippy Extra installed, choose Extras Menu>Zippy

Zippy is an older Extra that allows you to change various hard-to-reach parameters with a simple interface.

Click the Lights Tab to switch to Lights mode.

Notice the two Glow Color Swatches represent the glow colors of the currently selected light.

Choose the Glow Light from the Light Popup.

Click the Outer Glow Swatch.

A Color Picker opens, allowing you to visually select the Glow Color, without figuring out the RGB values.

Select a new color, and click OK.

Switch back to Pixels, and do a Quick Render to see the result.
Multiple Glows

This is a simple, yet elegant effect.

Duplicate the Glow Light, and Move it to the side.

Do another Quick Render.

Notice how the radial gradients of the lights meld together in a 'metaball' effect.

 

With 9 Glow Lights...
Using Glows in Your Scene
Add a few spheres to the scene, and position them like this.

Do a Quick Render.

The Lights are blowing out the diffuse shading in the image, which doesn't look very good.

Create a Hilight-Only Light Shader for the Glow Lights

Select both the Glow Lights, and create a new Light Shader ( see ShaderMaker for Lights tutorial 12/6/2000).

Zero ( or lower ) the diffuse Lighting, and Select a User Color for the Specular Hilight that matches the outer glow color.

Uncheck Sample Once.

Do another Quick Render. Notice the difference in diffuse lighting. Using this method, several Glow Lights can be added to a scene without disrupting the existing lighting.
Applications
Experiment with Various Glow Colors & Positioning. Light Glows render much faster than actual Geometry, and require very little redraw overhead.

As a final example, I Instanced a Glow Light with Explosion Lite, changed several of the Outer Core Colors of the resulting lights, and Time-Reversed the final render

Experiment, and have fun!

 

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