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This tutorial requires:
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In this tutorial, we're going to animate the effect of frequency inversion. This is an optical illusion in which the eye perceives an object spinning in the opposite direction when at a certain speed - for example, the rim of a tire as a car accelerates. |
| Open the 'frequency_start' file. It is a simple model of a wheel-like object. Each part of the object is linked to an 'uberNull', and locked. This way, we'll only select the parent Null. to transform the set of objects. |
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| Fron the Object Info Palette, select the uberNull. |
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From the Extras Menu, choose 'Spin'. With the uberNull selected in the Popup Menu, leave the values at 0.00000, and click the 'Spin' button. |
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Open the Timeline, and expand the uberNull's hierarchy down to Spin:z Option-Click the 'z' channel to add a keyframe. |
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Press the Return Key to open the Frame Dialog. Enter 150, and click OK. |
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Enter 24 into the Spin:Z Field in the timeline. Option-Click the 'z' channel to set the keyframe. |
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| Switch to FCurve Edit mode. |
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Select the keyframe at 150, and click the linearize button. The curve now begins slowly, and rapidly increases speed. |
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Choose Animate>Pencil Test, and set the range from 0 to 150. Notice how the wheel appears to slow & reverse & slow & reverse again? That's frequency inversion, and it can give an animation an extra bit of reality. Now, wasn't that easy?
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