|
Introduction |
|
Fog lights can be
used in a number of ways, from underwater lighting to stained-glasss
caustics. This is a simple tutorial to get you started working
with fog lighting.
This tutorial
requires:
Pixels3D
| studio | v3.6 and above
|
Downloads |
Create
a Cone |
|
First we need a surface
on which to fake our fog-lights, start with a cone shape to
match the shape of a lights cone.
Select Shapes>Cone and then open up Object Info
( cmd-i ) and move the the cone's x position to
20.00 and its y rotation to 90.00. Control>Park
it and choose Control>Center and drag the centre of
the cone to near the 40.00 on the x axis.
"Centering
the Object"
|
|
The
Light |
|
Now it's time to
create the light source. Choose Shape>Light and then
in Object Info move the light to x position 40.00.
Change the Light Type to Spot Light. The Cone's surface
now lines up with the Light Cone.
|
|
Linking
the 2 Objects |
|
Before we can move
or rotate this light in the scene, we need to link the Cone
and Light to a Null so they move together.
Choose Shape>Null to create a new null object. Move
this null in Object Info to 40.00 on the x
axis. Now in the Schematic View, select the
Light, Cone, and Light Interest. Then shift-cmd-select
the Null.
Choose Control>Link/Unlink
to link these objects to the Null. Now we can just select the
Null and move/rotate it as desired.
|
|
Set
Up a Test Scene |
|
Move the Null and
Rotate it to something like pictured right. Choose Shapes>Cube
and then Control>Scale the Cube so that it encompasses
the scene. Don't worry about the white shape from the Light,
it isn't pointing the correct direction, but the Cone is.
|
|
Quick
Rendering |
|
Now do a Quick
Render ( cmd-r ). Notice that the cone matches the
shape of the spotlight.
Let's apply the shader
to the Cone. Select the Cone only and then load in the
Light shader you downloaded into ShaderMaker ( cmd-w
). You may have to fix the fBm node Signed input to
false. Its located in the Opacity Input. Now,
do a Quick Render, you should get something like pictured
on the right.
|
|
Finalizing
the Shader |
|
About everthing has
to do with the Cones shader and shape, experiment to get different
results. You can also add some colour to the Light using ShaderMaker
and, as well can effect the entire look of our Cone.
|
|
Animation
Scene |
| After
setting some Keys in the Timeline, I have built a short animation
to show the coolness of using fog lights, have fun! |
|
|