Download Tutorial Suport Files

Step 1: Create the Profile Splines
Choose Shape>Cylinder, and create a cylinder with 9 U steps, and 1 Vstep called 'Profile'.

Duplicate the Profile

(Cmd + D)

 

In the Object Info Palette, set the Z Position of Profile_1 to -50.000.

Click the 'Locked' Checkbox.

** I've selected both profile splines in this image to show the position of the original. Select only the newer 'Profile_1' spline.**

Select the original Profile.
Enable Tag mode in the Constraints Palette.
In Tag Mode, select every third CV of the Profile.
Choose Control>Scale, and slow drag downward in the Front view until the profile looks something like this:
Step 2: Create the 'Ribs' of the Bit

From the Edit Menu, choose Step & Repeat.

Enter a step of 40, Z Offset of 5, and a 10 degree Z Rotation.

Step & Repeat duplicates an object, applies the offsets, scales, and rotations specified, then duplicates that object and continues the cycle for the number of steps set.

Click OK.

Great! Now, all we have to do is loft these splines to create the bit.

In the Object Info Palette, Select Profile_1, and unlock it.

 

And now, the fun part!

Step 3: The Loft

To make this step easier, we'll expand the right view to use two panes. Option+Click the expand box in the Right View.

Starting with the Spline on the left, select each spline in succession, one at a time. The splines will be lofted in the order they were selected. Carefully select them in order.

Choose Shape>Loft or press the '9' key.

Step 4: Get Rid of Excess Splines

Once the loft is complete, the 42 splines are added to the Construction Curves Layer.

Open the Layer Manager ( Cmd + J ).

Command+Click the Construction_Curves layer to select all objects belonging to the layer.

Press the delete key.

Click OK in the confirmation dialog.

Step 5: Finish the Bit

Enable V Col & Z Axis in the constraints palette.

Choose Reshape>Insert, and insert a V Column at 0.1.

Select the new V Column.

In the Right View, drag it closer to the right.

Insert another V Column, this time at 0.000.

This duplicates the column, and keeps the circular shape until the twisting of the bit starts.

Choose Reshape>Close Ends, and use the default settings to seal the ends of the bit.

Step 4: Get Ready to Render

In the Object Info Palette, set the U Subdivisions to 4.

Do a Quick Render.

The bit is a little 'soft'. This is because of the low CV count in the profile. By using a more complex, 'sharper' spline or Adobe Illustrator™ import, it is possible to create much more realistic bits & screw threads.

 

Homework

Experiment with various profile shapes, and Step& Repeat settings to create your own drill bits, screw threads, or abstract art.

Have fun!