![]()
Download
Tutorial Suport Files
| Choose Shape>Cylinder, and create a cylinder with 9 U steps, and 1 Vstep called 'Profile'. | ![]() |
|
Duplicate the Profile (Cmd + D)
In the Object Info Palette, set the Z Position of Profile_1 to -50.000. Click the 'Locked' Checkbox. ** I've selected both profile splines in this image to show the position of the original. Select only the newer 'Profile_1' spline.** |
![]() |
| Select the original Profile. | ![]() |
| Enable Tag mode in the Constraints Palette. | ![]() |
| In Tag Mode, select every third CV of the Profile. | ![]() |
| Choose Control>Scale, and slow drag downward in the Front view until the profile looks something like this: | ![]() |
|
From the Edit Menu, choose Step & Repeat. Enter a step of 40, Z Offset of 5, and a 10 degree Z Rotation. Step & Repeat duplicates an object, applies the offsets, scales, and rotations specified, then duplicates that object and continues the cycle for the number of steps set. Click OK. |
![]() |
| Great! Now, all we have to do is loft these splines to create the bit. | ![]() |
|
In the Object Info Palette, Select Profile_1, and unlock it.
And now, the fun part! |
![]() |
|
To make this step easier, we'll expand the right view to use two panes. Option+Click the expand box in the Right View. |
|
Starting with the Spline on the left, select each spline in succession, one at a time. The splines will be lofted in the order they were selected. Carefully select them in order. |
|
Choose Shape>Loft or press the '9' key. |
![]() |
|
Once the loft is complete, the 42 splines are added to the Construction Curves Layer. Open the Layer Manager ( Cmd + J ). Command+Click the Construction_Curves layer to select all objects belonging to the layer. |
![]() |
|
Press the delete key. Click OK in the confirmation dialog. |
![]() |
|
Enable V Col & Z Axis in the constraints palette. |
![]() |
|
Choose Reshape>Insert, and insert a V Column at 0.1. |
![]() |
|
Select the new V Column. |
![]() |
|
In the Right View, drag it closer to the right. |
![]() |
|
Insert another V Column, this time at 0.000. This duplicates the column, and keeps the circular shape until the twisting of the bit starts. |
![]() |
|
Choose Reshape>Close Ends, and use the default settings to seal the ends of the bit. |
![]() |
|
In the Object Info Palette, set the U Subdivisions to 4. Do a Quick Render. The bit is a little 'soft'. This is because of the low CV count in the profile. By using a more complex, 'sharper' spline or Adobe Illustrator import, it is possible to create much more realistic bits & screw threads.
|
![]() |
|
Experiment with various profile shapes, and Step& Repeat settings to create your own drill bits, screw threads, or abstract art. Have fun!
|
![]() |