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Introduction |
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In this tutorial,
we'll experiment with grayscale maps controlling light shaders
(cookies).
This tutorial
requires:
Pixels3D
| studio | v3.x
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Downloads |
The
Plan |
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We're going to create a Light Shader that simulates the caustic
pattern emitted by a flashlight.
Open an existing scene, or use the Primitives scene
included with the tutorial support files.
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Create
a Dim Light Shader |
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Select the Light in the scene, and create a new light
shader for it. This light will create the slight blue ambience
visible in the dark.
Use the settings on the right -
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Create
a Flashlight Map |
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A Flashlight Map is relatively simple to create in Photoshop.
Use the gradient editor to create something similar to the
image on the right.
With the radial gradient tool, drag from the center of an image
outward, and there you have it.
The flashlight map is included with the support
files.
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Create
the Flashlight Shader |
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Create a new light, and a new shader for it.
Load the flashlight map into the Diffuse Value,
and Specular Value nodes. This limits the intensity of
the light to the map.
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Set
up the FlashLight |
| Change the light
type to Spot. |
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Quick
Render |
| Setting a few keyframes
results in the appearance of a flashlight moving across the scene. |
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But
Wait...There's more. |
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If we use the star map, available in the tutorial
support files , in the Diffuse Value / Specular Value
nodes, and set the light type to Point, the map will be tiled
infinitely, and projected onto the entire scene!
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Quick
Render |
| A quick render shows
the projection of the star map on the scene. |
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Finishing
Up |
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By setting only two position keyframes for the point light,
the entire projection shifts for a 'disco lights' effect.
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Homework |
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Experiment with various image maps within light shaders.
Don't forget to show your work.
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