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Now lets create our
scene by creating a default sphere (shape>sphere).
Duplicate it twice and arrange the duplicates to match
the image on the right.. Create a null ( shape>null
).
Select the
spheres, followed by the null and link them ( control>link
). The null can rotate the group well for our animation, as
well as move the spheres as one. Select all the spheres,
open the Shader Manager, click an empty swatch, and load
our SMP glass shader.
Create a default
mesh (shape>mesh), and scale (control>scale)
it large enough to cover the ground of the spheres and their
shadows. Use a tile diffuse colour node for its shader.
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