
In time for the Christmas
spirit, lets start making those yummy candycanes. You won't even have to clean
your kitchen!
This tutorial requires:
ShaderMakerPro 1.02
Pixels3D
| studio | v3.7b8 or higher
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Still with the spline tool selected create another shape into the form of our candycane. |
Now before we use our path extrude tool we need to first select the circle spline shape, open up the Item Info dialog and change the x-rot to 90.0 and then park the object. |
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Now with he circle still selected CMD-SHIFT and select the spline as our child object and then use reshape>path extrude ( it should look similar to the image to the left ). Now lets also reshape>close ends on our path shape and use a smooth end with about 0.150 percent. |
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Need the Pixar Comp
Lib to export RIB files? |
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Using
the newly created shape to make our stripe shader. Open up ShaderMakerPro 1.02
or above.
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First create a Math Function node and link first an S-Texture Coordinate node into value 1 input. Now a T-Texture Coordinate node into value 2 input and then Add them together as shown. Now change the values as shown to get an angle of how the stripes will be mapped onto our candycane shape. |
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Finally create a User Defined node link our "striped" Math Function node into the Green and Blue inputs as shown to get our red and white stripped colours. |
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Did I also mention its great for sending those annoying electronic Christmas cards to family and friends? :-) |