PiXELS 5.5 Features
 

Biped/Quadraped

Dynamic Water Simulation
Atmospheric Effects
Morphable, Modifiable Polygons

Improved Rendering

Path Animation With Auto Banking

New Shader Nodes
New Modifiers
Integrated Flipbook
Tempest
ShaderMaker Pro
Expressions
Particles
NURBS
Modifiers
Metaballs
Attribute Manager
Function Curves
Extensible
LogoMaker
Ambient Occlussion
Sky Dome Illumination
Area Lights
Ambient Light
Gather Node
 
 

Everyone that has used a 3D program of any kind is familiar with Ambient Lighting -- that setting that can wash out your images and make them look "over exposed". Well don't think of that when you think of Ambient Occlusion. Ambient Occlusion is the technique developed at, and used within, some of the best known studios in the world. It has been used to achieve deeply shadowed, fantastically detailed images in such films as Jurassic Park III and Ice Age. Why do top studios use Ambient Occlusion to achieve ultimate realism? Because Ambient Occlusion is fast! It's many times faster than full radiosity or global illumination solutions. PiXELS 3D v5.5 is proud to be the first commercial software to bring the professional power of Ambient Occlusion to your Mac!



©2006 PiXELS Digital