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Common light parameters
Name
Allows you to give a specific name to your light source. If no name is
specified, PiXELS3D will give a default unique name to every new light
source.
Tips
& Tricks :
It is recomanded to give descriptive names to every object in a scene
to avoid names like "extruded234" or "spline28". It takes more time but
it makes a lot of things easier like :
- re-opening a scene
6 months later
- cleaning-up unused geometry
- merging sub-scenes into one, etc.
Intensity
The intensity of a light source is defined by two parameters :
- its color (default
: white)
- its intensity (default : 1)
The intensity value
is used to scale the amount of emitted light. It is easier to access and
animate than the color.
Tips
& Tricks :
Remember that lighting is an additive process. In complexly lit scenes,
using too high intensity settings may create over-lighting. Some areas
will then look too flat and shadows appear washed out.
Position
This is the position of your light in 3d-space. You can set it by entering
numbers in the fields or interactively move it around in your scene using
the Control>Move tool.
Interest
Some types of lights are aiming at a particular point in space : itÍs
their interest point. It is much easier to use than specifying rotation
angles. The interest point is represented in the scene with a Null
object linked to the lightÍs position.
Glow
The glow parameters will allow you to simulate glowing visible light sources.
The glow effect is defined as follow :
A
Inner Core radius in which the intensity is maximum.
A Outer Core radius where glow intensity
drops down to zero.
A decay Rate to specify how fast
the intensity will drop down from maximum to 0 between the inner and
the outer radius.
The default Rate
value is 2. A value of 1 gives a linear falloff. The inner
and outer core values are specified in world units.
Tips
& Tricks : To match real-world behaviour, you should use a
rate value of 4 with a larger Outer Core
radius.
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