Control Tools

 

 

Control > Link/Unlink [o]
Applies a hierarchical (parent/child) grouping to objects so that they operate together but can retain their individual rotation and scale values. If a link has already been established, this tool breaks the hierarchical grouping of objects so that they operate independently once again. 1. Select the object(s) to be linked. 2. Command Shift + select the target object. This object should be highlighted in green. If it isn't, deselect everything and go to step 1. 3. Click Control in the main tool palette. 4. Click Link/Unlink in the lower tool palette. 5. To Unlink, hold option down click Link/Unlink in the lower tool palette.

Link Options Options:

Scale - Inherit scaling factors from parent.
Rotation - Inherit rotational factors from parent.
Position - Inherit x, y, and z offset from parent.
Texture - Inherit all shader parameters from parent.
Lattice - Inherit lattice deformations from parent. (If the parent is linked to a lattice).
Boolean - Sets whether or not this object will effect its parent at rendering time.
Union - Renders the parent and child objects as though they were one.
Intersection - Renders only the overlapping portions of the parent and child.
Difference - Carves out or subtracts the child from the parent when rendering.
Smooth Seams - Enables Fusion», Pixels proprietary seam smoothing technology, hiding the visible ridges created when non-continuous surfaces intersect.
Range - Sets the size of the Fusion» blending.
Intersections - Intersecting objects are smoothed. When this is active, the Range parameter is assumed to be in world space.
Edges - The edges of the smoothed objects are blended into the parent object. When this is active, the Range parameter is assumed to be in st (parameter) space.