Control > Park [u]
Applies all transformations and deformations and locks them into the
object. The object center is reset to 0, its scaling is reset to 1 and
its rotation is reset to 0. The model will still look the same, but
may react differently.
Park Options:
Park Offsets - Applies all position offsets to the objects' mesh and
resets the object's positions to 0.0.
Park Rotations - Applies all rotations to the objects' mesh and resets
the object's rotations to 0.0.
Park Scales - Applies all scaling factors to the objects' mesh and resets
the object's scales to 1.0.

