Control Tools

 

 

Control > Park [u]
Applies all transformations and deformations and locks them into the object. The object center is reset to 0, its scaling is reset to 1 and its rotation is reset to 0. The model will still look the same, but may react differently.

1. Select the object which you want to park.
2. Click Control in the main tool palette.
3. Click Park in the lower tool palette.
4. Th object is now parked, and all rotations, transformations and deformations have been applied.

Park Options:
Park Offsets - Applies all position offsets to the objects' mesh and resets the object's positions to 0.0.
Park Rotations - Applies all rotations to the objects' mesh and resets the object's rotations to 0.0.
Park Scales - Applies all scaling factors to the objects' mesh and resets the object's scales to 1.0.