ShaderMaker

 

 

Image Map, Blender, Wood, Brick, Spots, Tile, Clouds, Marble, Granite, Math Function & Edge Blend
See the Color Nodes section for more information

Function Curve
Graphs values relative to time. Function curve points can be added, removed and edited from the Timeline palette, allowing for almost infinite control of values over time. To edit a function curve, exit ShaderMaker and open the Timeline palette. Expand the current object. Locate the Shader function curve group. Expand this item and you will find your newly created function curve.

X/Y/Z - Current Point (Local)
Returns the location, in local space, of the current pixel being rendered.