ShaderMaker

 

 

Mesher
A color node used to apply mesh warps to other color nodes.

Input
Color node defining base image used. This is what will appear in the preview window.

Mesh
Pop up menu used to select the resolution of the underlying mesh.

Grid
When enabled, the underlying mesh is visible.

Stretch
Pushes and pulls the mesh around.

Twist
Rotates the mesh. Bulge Scales the mesh up.

Pinch
Scales the mesh down.

Melt
Randomly perturbs the mesh.

Inner Core
Defines the portion of the mesh effected 100% by the current tool.

Outer Core
Defines the total area of the mesh effected by the current tool. The area lying between the inner and outer core is the area of diminishing effect.