ShaderMaker

 

 

Granite
A 3D texture which simulates speckled granite patterns.

Base Color
Color node defining the main portion of the texture.

Spot Color
Color node defining the speckles. Scale Slider/value node defining the size of the speckles.

Shades
Slider/Value node used to define the number of varying shades visible inside the texture.

Balance
Slider/value node defining the lean towards base or spot color. Values close to zero will favor the base color, while values closer to 1 will favor the spot color.

Global Coordinates
When this item is checked, the texture is computed in world space rather than object space. If the object is moving in any way and this option is on, the texture will appear to ïslide' through the object when rendered.