ShaderMaker

 

 

Marble
A 3D texture which simulates marble or stone patterns.

Base Color
Color node defining the main portion of the texture.

Veins
Color node defining the marble veins running through the texture.

Scale
Slider/value node defining the size of the veins.

Turbulence
Slider/Value node used to define the low frequency randomness of the marble veins.

Global Coordinates
When this item is checked, the texture is computed in world space rather than object space. If the object is moving in any way and this option is on, the texture will appear to ïslide' through the object when rendered.