ShaderMaker

 

 

Tile
A 2D texture which simulates tile patterns.

Tile 1
Color node used to define the even tiles. The bottom menu is used to define the tile shape; either rectangular or elliptical.

Tile 2
Color node used to define the odd tiles. The bottom menu is used to define the tile shape; either rectangular or elliptical.

Mortar Color
Color node used to define the area between tiles.

Tile Width
Slider/Value node used to define the horizontal scale of the tiles.

Tile Height
Slider/Value node used to define the vertical scale of the tiles.

Mortar Thickness
Slider/Value node used to define the spacing between tiles.

Turbulence
Slider/Value node used to define the low frequency randomness of the tile pattern.

Softness
Slider/Value node used to define how softly the tile blends into mortar.

Noise
Slider/Value node used to define the high frequency randomness of the tile pattern.