Tile
A 2D texture which simulates tile patterns.

Tile 1
Color node used to define the even tiles. The bottom menu is used to
define the tile shape; either rectangular or elliptical.
Tile 2
Color node used to define the odd tiles. The bottom menu is used to
define the tile shape; either rectangular or elliptical.
Mortar Color
Color node used to define the area between tiles.
Tile Width
Slider/Value node used to define the horizontal scale of the tiles.
Tile Height
Slider/Value node used to define the vertical scale of the tiles.
Mortar Thickness
Slider/Value node used to define the spacing between tiles.
Turbulence
Slider/Value node used to define the low frequency randomness of the
tile pattern.
Softness
Slider/Value node used to define how softly the tile blends into mortar.
Noise
Slider/Value node used to define the high frequency randomness of the
tile pattern.