ShaderMaker

 

 

Wood
A 3D texture which simulates wood patterns.

Light Wood
Color node used to define the base wood color.

Dark Wood
Color node used to define the color of the concentric rings running through the texture.

Scale
Slider/Value node used to define the size of the wood grain. Turbulence Slider/Value node used to define the randomness of the wood grain.

Global Coordinates
When this item is checked, the texture is computed in world space rather than object space. If the object is moving in any way and this option is on, the texture will appear to ïslide' through the object when rendered.