ShaderMaker

 

 

Image Map
Uses a PICT image or series of images to define surface color.

Image
The currently loaded PICT image. Click on the preview image to load a different image. PICT images can be stored in one of three places; inside the global Textures folder, inside the current project folder or inside the current project's Textures folder.

Super Sample
Enables the super sampling option. Super sampling smooths out the pixelization and aliasing that can occur when viewing textures from a distance or up close.

Max Rate
Defines the maximum number of samples to use when super sampling. Higher values give smoother results but can take longer to render.