ShaderMaker

 

 

From this dialog box you have access to a suite of tools designed to help you interactively create realistic looking textures without programming.

Preview
Applies the current settings to a sphere and renders it into the Preview Image box.

Load
Load a shader from disk.

Save
Save the current shader to disk.

Render
Method Defines the rendering type used by this shader. The types available are:

Normal: Standard Phong illumination.
Toon: A high contrast renderer which resembles traditional cel animation.
Custom: Unimplemented.

Trans Method
The method used to sum overlapping, semi-opaque pixels.

QD3D preview size
Defines the size, in pixels, of the preview texture map.

Diffuse
Sets the surface illumination caused by scattering light.

Specular
Sets the intensity of the highlight reflection.