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Window: Shader
Manager [Command W]
Shader Manager
Every object in a scene has a shader associated with it. The shader
defines the look of the object when rendered. The Shader Manager palette
is where shaders are created and assigned to objects in a scene. Multiple
objects can share a single shader.
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Select an object(s) whose shader you wish to create or modify.
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Select
Shader Manager from the Window
menu.
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To
modify the object's shader, click on the highlighted shader (the one
outlined in red).
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To
create a new shader, click on an empty tile. If no empty tiles are
visible, click on the >>> button until an empty tile is encountered.
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To
load an RMan shader, option +
click on an empty tile.
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To
delete a shader, Command + click
on the shader's tile.
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