Window Menus
 

Window: Shader Manager [Command W]
Shader Manager
Every object in a scene has a shader associated with it. The shader defines the look of the object when rendered. The Shader Manager palette is where shaders are created and assigned to objects in a scene. Multiple objects can share a single shader.

  1. Select an object(s) whose shader you wish to create or modify.
  2. Select Shader Manager from the Window menu.
  3. To modify the object's shader, click on the highlighted shader (the one outlined in red).
  4. To create a new shader, click on an empty tile. If no empty tiles are visible, click on the >>> button until an empty tile is encountered.
  5. To load an RMan shader, option + click on an empty tile.
  6. To delete a shader, Command + click on the shader's tile.