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Views
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Special
Views
Each of the viewing panes for
the top, front and right views can display one of the following special
views: The Schematic View, The ShaderMaker View or The Twist & Taper
View. Lets examine each of these.
Schematic View |
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The
Schematic View allows you to view the hierarchical structure of your scene.
Each object is displayed as a small box, with its name printed inside the
box. To the left of the name is the objects wireframe color. Objects
can be selected from this view, making object selection much easier in complex
scenes. The arrows that connect each object are color coded. Green arrows
show objects that are linked together with a parent / child relationship,
blue arrows show an objects point of interest, red arrows show a motion
path that an object will follow, while magenta arrows point to a lattice
that will deform an object. |
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ShaderMaker
View |
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The
ShaderMaker View allows you to view the hierarchical structure of the currently
selected objects shader nodes. Clicking on a node will open the options
dialog for that node. Clicking on the first node will open ShaderMaker.
Having the ability to see the different nodes that make up a shader, and
being able to access the dialogue box for any of them, allows you to quickly
make changes to a shader. |
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Twist
& Taper View |
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The
Twist & Taper view is a powerful feature for freeform reshaping of objects.
It allows you to scale and rotate part of an object by moving four control
points along the objects central spline.
The Twist & Taper View displays a blue (upper) curve that defines the
objects scale at any given point from front (0) to back (1) and a
red (lower) curve that defines the twist. Dragging any point on the upper
curve will taper, flare and bulge the selected object, while dragging on
the lower curve twists it. |