Views
Special Views

Each of the viewing panes for the top, front and right views can display one of the following special views: The Schematic View, The ShaderMaker View or The Twist & Taper View. Let’s examine each of these.

Schematic View
The Schematic View allows you to view the hierarchical structure of your scene. Each object is displayed as a small box, with its name printed inside the box. To the left of the name is the object’s wireframe color. Objects can be selected from this view, making object selection much easier in complex scenes. The arrows that connect each object are color coded. Green arrows show objects that are linked together with a parent / child relationship, blue arrows show an object’s point of interest, red arrows show a motion path that an object will follow, while magenta arrows point to a lattice that will deform an object.
ShaderMaker View
The ShaderMaker View allows you to view the hierarchical structure of the currently selected object’s shader nodes. Clicking on a node will open the options dialog for that node. Clicking on the first node will open ShaderMaker. Having the ability to see the different nodes that make up a shader, and being able to access the dialogue box for any of them, allows you to quickly make changes to a shader.
Twist & Taper View
The Twist & Taper view is a powerful feature for freeform reshaping of objects. It allows you to scale and rotate part of an object by moving four control points along the objects central spline.
The Twist & Taper View displays a blue (upper) curve that defines the object’s scale at any given point from front (0) to back (1) and a red (lower) curve that defines the twist. Dragging any point on the upper curve will taper, flare and bulge the selected object, while dragging on the lower curve twists it.