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Views
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| Views The viewing area of the PiXELS3D display by default contains four viewing panes: Top, Front, Right, and Camera. The Top, Front and Right views present a 2D representation of the object(s) from the corresponding viewpoint. The Camera view is unique in that it represents the point of view of an object as it exists in the applications space. As you manipulate and edit an object, you can see the changes occur in each window. |
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| Each
viewing pane has a number of controls that you can access. Lets look
at each of these. Sizing |
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| Any of the four viewing panes can be resized in one of two ways. The first is to click on the + sign that is located where all four viewing panes meet in the center of the interface. While holding the mouse button down, you can drag this around to resize all four views simultaneously. Holding the Option key down while clicking on the + sign, will reset all four views back to their default sizes. The second way to resize the views is to click on any views Zoom Box. | |||||||||||
| Zoom Box | |||||||||||
| The
Zoom Box can be found in the upper right hand corner of each views
title bar. It looks like two intersecting squares. Clicking in this Zoom
Box fills the viewing area with that view. Any view can be set to fill the
viewing area by clicking in its Zoom Box, including the Camera view. If
you hold the Option key down while clicking in a Zoom Box, the view will
zoom horizontally, but not vertically. This can be useful when working on
wide objects or when using the Twist & Taper view. |
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| Deactivate | |||||||||||
| Any view can be deactivated by clicking on the first icon from the left in that views title bar. The title bar will dim and that view will no longer refresh, speeding the refresh of all other views. | |||||||||||