Introduction
About this Manual

This manual explains everything you need to know to use PiXELS3D. If you are new to 3D, it is highly recommended that you read the “3D Basics” chapter in the Self Training Workbook before beginning to learn the software.
In addition, we assume that you are familiar with the use of the mouse, as well as the Macintosh interface, icons and pull down menus. Basic skills common to all Macintosh applications like clicking, dragging, scrolling and opening files are not explained within these pages, but are covered in detail in the manuals that came with your computer.
This manual is broken into five sections: Views, Menus, ShaderMaker, Tools and Constraints. Each section contains a list of all tools and features with step-by-step instructions for performing their related functions.
A Glossary at the back of the manual provides definitions to terminology used in this guide.