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ShaderMaker
Launch PiXELS3D
Double click on the
PiXELS3D icon to launch the application. The PiXELS3D splash screen will
open. After 3 seconds the PiXELS3D interface will appear.
Create a cylinder
Use the Shape > Cylinder
tool to open the Cylinder Options
dialog. Click the OK button to accept
the default settings and create a cylinder.
Open ShaderMaker
Use the Window
> ShaderManager (Command-W) menu item to open the ShaderManager
dialog. Click on open cell to get Shader Maker.
Background
Shaders can be created
from scratch or you can use the Load
button to read a shader from disk. Once a shader has been read into ShaderMaker,
it can be edited to create a new look.
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