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Excercise
6
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Open the mouth Click the Save
GestureÉ button. Name this gesture wide open and click OK
to accept. Keep the MorphMaker palette open. Make a smile In the MorphMaker
dialog, click the Zero Gestures button
to set the shape to itÕs reference state. Use the Tag constraint and
the Move tool to select and position the points around the mouth as shown.
The character should appear to be smiling. Click on the Save GestureÉ button. Name this gesture smiling and click OK. Move the slider back and forth. Notice how the mouth changes shape. This slider adjusts the influence that this gesture has on the final shape. Set the influence to about 0.6. Click on the Keyframe Pose button. This will add a keyframe at the add key insertion point for each gesture influencing our characterÕs current shape. |
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