Exercise 2

Organic Modeling

Launch PiXELS3D
Double click on the PiXELS3D icon to launch the application. The PiXELS3D splash screen will open. After 3 seconds the PiXELS3D interface will appear.

Create a cylinder
Use the Shape > Cylinder tool to create a cylinder primitive. Click the OK button to accept the default cylinder.

Set the cylinderÕs flex values
Use the Window > Flex (Command- B) menu item to open the Flex dialog. Set the U and V sliders to 0.38. Change the interpolation mode to smooth weighted. Type the tab, return or enter key to apply these settings. The cursor must be inside the dialog while typing.

Pinch the cylinder closed
Select the Reshape > Pinch tool. Click and drag in the Camera view as shown. Notice how the cylinder pinches shut. You may have to click and drag more than once to fully close the cylinder.

Invoke vertex mode editing and disable the X and Y Axis buttons
Select the Control > Move tool. Select the Tag constraint. Deselect the X Axis and Y Axis constraints

NOTE: The Tag constraint allows most of the Control tools to work at a vertex level, as opposed to their default object level. The Tag constraint does not work with Reshape tools because they are always in vertex mode.