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Organic Modeling
Launch PiXELS3D
Double click
on the PiXELS3D icon to launch the application. The PiXELS3D splash screen
will open. After 3 seconds the PiXELS3D interface will appear.
Create a cylinder
Use the Shape > Cylinder tool to create
a cylinder primitive. Click the OK button to accept the default cylinder.
Set the cylinderÕs
flex values
Use the Window > Flex (Command- B)
menu item to open the Flex dialog. Set the U and V sliders to 0.38. Change
the interpolation mode to smooth weighted. Type the tab, return or enter
key to apply these settings. The cursor must be inside the dialog while
typing.

Pinch the cylinder
closed
Select the Reshape > Pinch tool. Click
and drag in the Camera view as shown. Notice how the cylinder pinches
shut. You may have to click and drag more than once to fully close the
cylinder.

Invoke vertex
mode editing and disable the X and Y Axis buttons
Select the Control > Move tool. Select
the Tag constraint. Deselect the X Axis and Y Axis constraints

NOTE:
The Tag constraint allows most of the Control tools to work at a vertex
level, as opposed to their default object level. The Tag constraint does
not work with Reshape tools because they are always in vertex mode.
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