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Glossary
Exercise 1: General Introduction

  •General Introduction
•Create a cube
•Dolly out
•Select the Camera
•Move the Camera
•Select the cube
•Rotate the cude
•Undo the last operation
•Contrained rotation
•Rotate the cube on its y axis
•Scale cube on its y axis
•Check Object info dialog
•Manually set transformtion
•Scale cube
•Check the Object info dialog
•Create a cylinder
•Set the cylinder's flex values
•Select a Vertex
•Reshape the cylinder


Exercise 2: Organic Modeling
Exercise 3: Path Animation
Exercise 4: Inverse Kinematics
Exercise 5: Animating with the Timelines
Exercise 6: MorphMaker
Exercise 7: ShaderMaker
Exercise 8: Translucent Shaders
Exercise 9: Advanced Modeling a Torso

Exercise 11: Using Layers
Exercise 12: Advanced Scripting
Exercise 13: Advanced ShaderMaker
3.x Addendum