Addendum 3.5

Export of Displaced Geometry
Now if you export an object that has been embossed using the Displacement channel of ShaderMaker, the displacement will appear in the exported data. This is true for any polygonal format.

Layer Editing
You can now edit a layer using the new Edit Layer dialog box. To open the Edit Layer dialog box, just click on a selected layer in the Layer Manager window or double-click an unselected layer.