Addendum 3.5

- Choose your Mapper light from the Mapper pop-up.

- Position and aim your m so that the image map is oriented the way you want it to appear on the target object or objects.

There is now a new Tiling popup menu. In this popup, choosing None puts one copy of the image map on the object, overwriting the background, Alpha (decal map) is the same as None except that the alpha channel in the image map determines how much and where the background shows through, Clamp copies the pixels at the edge of the image map all the way around the object and Tile covers the entire surface with copies of the image map. (When creating image maps in the PICT file format using PhotoShop, be sure to save with compression set to "none", otherwise PhotoShop will discard the alpha channel.)

Finally there is a new Background color node pop-up. It sets the color that is used beyond the edge of the image map.

Improved Import of 3D Files
In PiXELS3D version 3.2, imported 3D models could have no more than 65,536 vertices. Version 3.5 now allows up to 2,147,483,648 vertices. While version 3.2 could only import triangles and quadrilaterals, version 3.5 allows convex polygons with any number of sides. Normal vectors and NURBS are now imported from 3DMF files.

Interactive Insert Tool
The Reshape>Insert tool, which is used to add a column of control vertices to an object, now allows you to interactively select the insertion point. To use it: